/***************************************************************************
 # Copyright (c) 2015-21, NVIDIA CORPORATION. All rights reserved.
 #
 # Redistribution and use in source and binary forms, with or without
 # modification, are permitted provided that the following conditions
 # are met:
 #  * Redistributions of source code must retain the above copyright
 #    notice, this list of conditions and the following disclaimer.
 #  * Redistributions in binary form must reproduce the above copyright
 #    notice, this list of conditions and the following disclaimer in the
 #    documentation and/or other materials provided with the distribution.
 #  * Neither the name of NVIDIA CORPORATION nor the names of its
 #    contributors may be used to endorse or promote products derived
 #    from this software without specific prior written permission.
 #
 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS "AS IS" AND ANY
 # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 # PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 # PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 # OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 **************************************************************************/
#include "stdafx.h"
#include "Core/Program/ProgramVars.h"
#include "Core/Program/GraphicsProgram.h"
#include "Core/Program/ComputeProgram.h"
#include "Core/API/ComputeContext.h"
#include "Core/API/RenderContext.h"
#include "GFXLowLevelContextApiData.h"

namespace Falcor
{
    ProgramVars::ProgramVars(
        const ProgramReflection::SharedConstPtr& pReflector)
        : ParameterBlock(pReflector)
        , mpReflector(pReflector)
    {
        assert(pReflector);
    }

    void ComputeVars::dispatchCompute(ComputeContext* pContext, uint3 const& threadGroupCount)
    {
        auto pProgram = std::dynamic_pointer_cast<ComputeProgram>(getReflection()->getProgramVersion()->getProgram());
        assert(pProgram);
        pProgram->dispatchCompute(pContext, this, threadGroupCount);
    }

    void RtProgramVars::init(const RtBindingTable::SharedPtr& pBindingTable)
    {
    }

    bool RtProgramVars::applyVarsToTable(ShaderTable::SubTableType type, uint32_t tableOffset, VarsVector& varsVec, const RtStateObject* pRtso)
    {
        return false;
    }

    bool RtProgramVars::apply(RenderContext* pCtx, RtStateObject* pRtso)
    {
        return false;
    }
}
